Social media has become part and parcel of human life in the modern world especially
with the continued use of smartphones across the globe. Internet access and portable devices
have increased social media usage to a point that it commonly interferes with our day-to-day
lives. It is often that social media disrupts common physical activities for example when dining
and one find themselves on various platforms such as Twitter and Facebook rather than
interacting with those people at the dining table. Some companies have come up with solutions
to try and change this character in a way that social media is made to fit into human interaction
actively without disrupting it. These methods only in a bid the effectiveness with which
individuals can use social media while interacting with people. Giaccardi is focused on providing
a solution to design us where there can be easy usage of social media that is not inclusive of two
common day-to-day activities by human beings.
Existing data shows that more than 2 billion people actively use the internet to
communicate through various platforms online. Cisco had predicted that by 2015 there will be a
total number of 25 billion devices that are connected to the internet and 50 billion by 2020. This
number will certainly be surpassed towards the near future considering the fact that the internet
of things is bringing in more and more devices that are connected to the internet. This implies
that human beings will have to interact more with social media and internet platforms on day-to-
day activity, Giaccadi asserts that the best solution is to integrate the devices meaningfully into
human lives in a way that is not intrusive to common Human Relations and interactions.
Introducing new ways for people to interact through social media that enhance physical
interactions will ensure that social media is part and parcel of the day-to-day human lives in a
way that is not intrusive.
One of the ways that people have been able to interact in the past is through successfully
learning lessons from one another through their experiences. When engaged in a similar activity
individuals develop skills and practices of how they are supposed to interact and they also learn
how to perceive one another. This is the major limitation of digital interaction since it makes
people ubiquitous whereby they sustain many relationships with people but have very little
details about these people. Technology should be designed in such a manner that it enhances
day-to-day relationships and close hours with few people that go very deep. That way, it is
possible to interact with many people at a high level without just communicating on the surface
but having an experience with one another, and therefore learning occurs.
Glaccardi, E. (2015). Designing the connected every day. ACM Interactions.